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AI Insights · Timothy · April 2022

Top 5 Hypercasual Games on Android in Oceania - Q1 2022

Discover the top-performing hypercasual games on Android in Oceania for Q1 2022, featuring impressive download and active user statistics.

Top 5 Hypercasual Games on Android in Oceania - Q1 2022

In the first quarter of 2022, five hypercasual games stood out on the Android platform in Oceania. These games showcased notable trends in downloads, revenue, and active users. Below, we break down the performance of each game, with data sourced from Sensor Tower.

Count Masters: Stickman Games had a fluctuating download trend, starting with approximately 13K downloads in late December and peaking at around 23K in the week of January 24. The game maintained a steady range of weekly active users, beginning at 44.6K and peaking at 66.5K in late January before stabilizing around 48.3K by the end of March.

Word Challenge-Daily Word Game demonstrated a strong upward trajectory in both downloads and active users after its release. Downloads surged from 2.5K in late January to a peak of 35K in late February. Active users followed a similar trend, starting at 1.3K and reaching 50K by the end of February. The game's revenue also increased steadily, peaking at $369 in the final week of March.

Text or Die from Rollic Games showed a consistent download rate, starting at 19.8K in late December and gradually declining to 5.4K by the end of March. Active users decreased from 44.6K to 20.5K over the quarter. Revenue peaked at $230 in late January and saw a decline towards the end of the quarter.

Pull the Pin by Popcore Games had a notable peak in downloads at 28.3K in early January, with a subsequent decline to around 9.8K by the end of March. Active users started at 83.2K in late December, peaking at 100.8K in early January, and then stabilized around 41.9K by the end of March. Revenue remained relatively stable, peaking at $204 in early January.

Merge Master: Dinosaur Monster showed strong initial growth in downloads, peaking at approximately 26.2K in late February before declining to 7.4K by the end of March. Active users increased to a peak of 38K in late February and settled at 16K by the end of the quarter. Revenue saw a gradual increase, peaking at $131 in early March.

For more detailed insights and data on the performance of these top hypercasual games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022